![]() That is assuming that whatever screen you are connecting it to supports the weird resolution. I really like idea 2 since it would give a high quality TV out without needing any extra hardware in the 3DS itself (so only a minor case mod for the connector would be needed) allowing it to connect directly to a screen. ![]() (WAIT, where can you get a VCR with an HDMI input!?)Īs for HorizonMod, I'll give it a try once I dig up my good pci-e wifi card(that's somewhere cause I've been using wired ethernet connection for my PC for more that two years now) and it'd be interesting to see how much it has improved(though I doubt anyone came up with a method to replace JPEG as the main video codec, which would still be bad for image quality). And furthermore HDMI capture cards are also freaking expensive(that depends on the persons money, but still blowing atleast $200 on a capture device is a bit too much) and probably won't even accept this low of a resolution input(which would mean the 3DS->HDMI converter board would also need to work as line doubler/tripler/quadrupler). ![]() Oh and also usage of HDMI requires patent fees to be paid which isn't a desirable thing for a low cost device. To be honest, designing an HDMI or DVI-D solution would be harder because those use a packet system and don't just shove the raw digital RGB down the cable. 3DSs(and most of other Ninty consoles) use a very simple way of transmitting video to the screen: pixel clock(this dictates when the data pins should be read), vsync, hsync and 8 pins for each of RGB colours which carry the said signal in parallel(so 3DS has 24bpp/8bpc image path via parallel data transmission)(I don't have that much experience in radioelectronics, but I understand the working principle because it's described on the 3ds hacking wiki pretty well). You don't need too much knoledge of the console to design a capture device.you'd need more knoledge in programming FPGAs, device drivers and software to communicate with those drivers. It's not anywhere near as hard as it sounds honestly, you just need a VERY good grasp of how the console works then an understand of video capture. ![]() Capture cards don't "steal" the signal, they copy it, reason they can bypass power limitations as they don't have to force the GPU to send out consistent max FPS signal that won't have losses upon conversion.Īnother option would be to just design your own capture card, which takes slightly higher level of skill than the above method but lets you use HDMI. DVI-2 (the version with the flat pin without the two pins above and below the flat one) output is the only one that uses a level of power the 3DS can handle. However, as far as other alternatives go, you can always open up the 3DS shell, find the ribbon cable that goes from the GPU to the screens, trace the pins in it to see what handles what (eg: colors, pixels, power, ground, etc.) and map those to the pins of an HDMI cable, then assuming you know enough about electronics to make your own circuits since you have gotten this far, just design a small converter board to convert the signal to HDMI and output to a TV, which can then be used with anything that can record (VCRs, console capture cards like the Elgato which are pretty cheap and so on), but know that you WILL lose all functionality from the screens AND it may eventually fail since HDMI signal output requires more power than what the 3DS is allowed by it's battery and PSU to go to the GPU. HorizonMod has been re-written from the ground up and can get very good FPS with nice quality on N3DS systems with stable 60FPS on N2DS (because of the extra processing power over N3DS). First of all, this thread here is kinda outdated.
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